Sunday, November 3, 2013


I found this project very challenging. Because working in a group was pretty hard for me. My hospitalization unsettled me for two weeks in the very beginning of the project and distracted my whole subsequent work on the project because I didn't really feel as a part of the group. I wasn't sure if we should all equally participate in creating the game or just follow the leaders ideas as the game was created by one person in the first place. I was trying to participate as much as I could, however  mostly we followed Tui's and Max's ideas. So when I was trying to bring in my own attitude to the game, I had to keep changing the images. And I found it pretty upsetting that the final start screen was changed and I found out about it from the stencyl files, when it was already part of the game... So hopefully my future teamwork experience will be better =)

Saturday, November 2, 2013

Start screen.


Some sketches for the start screen. 
1 based on sky level, just the name of the game in the clouds.
2 prob black background and white and red for the pattern
3 Have all the maraes in the background possibly a bit faded out
4 simple old school background. I was thinking we could have mushrooms jumping in each corner if it's not too hard to code wise hv animated start screen.
Or we also could hv the first scene a bit blured and have a name in front and when you click the start button the name will fade out and the scene will fade in.

My groupmates agreed on the 1st one, but Max asked me to add a taiaha beneath the name.




So I came up with two versions. However when I showed it to Tui he said that the font should be changed. He wanted me to use this kind of font:
and that taiaha should be wider on one side. And he also asked me to make it a bit more pixelated.



So here's what I came up with.


Health bar.


As we still needed a health bar for the game I made a possible version of it and showed to my group, to see what they think and if they want me to change it, so Tui said that we'll discuss that later and I  started doing the start screen.



Here is my work in progress. I am using the red guidelines to make sure that the angles are the same. Also I showed to my group that if we add another level to the pyramid, it's gonna be cropped from the sides and the whole thing won't fit because of the screen width.


This is my 3-level tower. I redrew the stairs and the yellow tiles in vector and added the handrail and some torches (I was thinking it would be if the fire was animated). 


Unfortunately the fire wasn't used in the game and guys also asked me to remove the bottom level because it's too big for the scene (just as I warned earlier).